Ashemar Langrisser Mobile rating
PvE: C tier ยท Apex: C tier
- Role
- AoE debuffer
- Release date
- Aug 18, 2022
- Form
- Current base-form kit from the upstream roster data.
- Rating source
- LittleBaike June 2026 PvE ranking video
- Fandom page
- Ashemar
Why this tier
Ashemar is placed in C / T3 for PvE by LittleBaike June 2026 PvE ranking video. This card is shown in its current base form from the upstream roster data. Source note: June 2026 LittleBaike ranking moves Ashemar from T2/B to T3/C because her main advantage is +2 range and it only arrives after awakening. Key kit detail: Sand ballad: After performing an action, the target ally gains [Dance Partner] and the hero gains [Command]: All stats except HP are increased by (5,8,11,15)% for both units, and both gain immunity to stun. Upon achieving an intimate dance (when two units are adjant), DEF and MDEF increase by another (2,3,4,5)%. When heroes are forced into combat, their physical damage is reduced by 15%. Upon achieving Hand in Hand Dance (when units are within 1 block of each other diagonally), ATK and INT increase by an additional (2,3,4,5)%. Upon reaching the ring dance (when placed non-linearly inside 3 blocks), units can move an additional 2 blocks after dealing damage. This effect lasts 4 turns. (The Dance Partner effect is unique; the Dance Partner designation can only trigger once after 3 turns. The Dance Partner and Command effects cannot be dispelled and ignore immunity. The stat boost effect of the Command skill cannot stack with other team skills of the same type).
Ashemar is placed in C / T3 for Apex by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Key kit detail: Sand ballad: After performing an action, the target ally gains [Dance Partner] and the hero gains [Command]: All stats except HP are increased by (5,8,11,15)% for both units, and both gain immunity to stun. Upon achieving an intimate dance (when two units are adjant), DEF and MDEF increase by another (2,3,4,5)%. When heroes are forced into combat, their physical damage is reduced by 15%. Upon achieving Hand in Hand Dance (when units are within 1 block of each other diagonally), ATK and INT increase by an additional (2,3,4,5)%. Upon reaching the ring dance (when placed non-linearly inside 3 blocks), units can move an additional 2 blocks after dealing damage. This effect lasts 4 turns. (The Dance Partner effect is unique; the Dance Partner designation can only trigger once after 3 turns. The Dance Partner and Command effects cannot be dispelled and ignore immunity. The stat boost effect of the Command skill cannot stack with other team skills of the same type).
Sand ballad
After performing an action, the target ally gains [Dance Partner] and the hero gains [Command]: All stats except HP are increased by (5,8,11,15)% for both units, and both gain immunity to stun. Upon achieving an intimate dance (when two units are adjant), DEF and MDEF increase by another (2,3,4,5)%. When heroes are forced into combat, their physical damage is reduced by 15%. Upon achieving Hand in Hand Dance (when units are within 1 block of each other diagonally), ATK and INT increase by an additional (2,3,4,5)%. Upon reaching the ring dance (when placed non-linearly inside 3 blocks), units can move an additional 2 blocks after dealing damage. This effect lasts 4 turns. (The Dance Partner effect is unique; the Dance Partner designation can only trigger once after 3 turns. The Dance Partner and Command effects cannot be dispelled and ignore immunity. The stat boost effect of the Command skill cannot stack with other team skills of the same type).