Elisse Langrisser Mobile rating
PvE: B tier ยท Apex: D tier
- Role
- Physical damage dealer
- Release date
- Sep 21, 2023
- Form
- Current base-form kit from the upstream roster data.
- Rating source
- CN wiki/LittleBaike via Langrisser Fandom
- Fandom page
- Elisse
Why this tier
Elisse is placed in B / T2 for PvE by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Key kit detail: Defender of the Night: Mobility does not depend on terrain. DEF increases by (5,10,15,20)%. ATK increases by (2,3,4,5)% for moving every 1 block before battle (up to (8,12,16,20)%). Starts with (1,1,2,2) [Protection Key]. Once the action is completed, they can be used to place the [Protection Key] at the target location. After Elissa takes an action, if she is on an allied [Key of Protection], the terrain effect of [Key of Protection] is removed and she can move 4 additional blocks and attack again (this effect can only trigger once per turn, and any buffs casters do not lose their turn counter). [Key of Protection] lasts 2 turns and can only be reused after removal. Allied [Key of Protection] cannot be placed within 3 blocks of each other. When [Key of Defense] is placed on defensive terrain, it maintains higher terrain coverage priority.
Elisse is placed in D / T4 for Apex by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Key kit detail: Defender of the Night: Mobility does not depend on terrain. DEF increases by (5,10,15,20)%. ATK increases by (2,3,4,5)% for moving every 1 block before battle (up to (8,12,16,20)%). Starts with (1,1,2,2) [Protection Key]. Once the action is completed, they can be used to place the [Protection Key] at the target location. After Elissa takes an action, if she is on an allied [Key of Protection], the terrain effect of [Key of Protection] is removed and she can move 4 additional blocks and attack again (this effect can only trigger once per turn, and any buffs casters do not lose their turn counter). [Key of Protection] lasts 2 turns and can only be reused after removal. Allied [Key of Protection] cannot be placed within 3 blocks of each other. When [Key of Defense] is placed on defensive terrain, it maintains higher terrain coverage priority.
Defender of the Night
Mobility does not depend on terrain. DEF increases by (5,10,15,20)%. ATK increases by (2,3,4,5)% for moving every 1 block before battle (up to (8,12,16,20)%). Starts with (1,1,2,2) [Protection Key]. Once the action is completed, they can be used to place the [Protection Key] at the target location. After Elissa takes an action, if she is on an allied [Key of Protection], the terrain effect of [Key of Protection] is removed and she can move 4 additional blocks and attack again (this effect can only trigger once per turn, and any buffs casters do not lose their turn counter). [Key of Protection] lasts 2 turns and can only be reused after removal. Allied [Key of Protection] cannot be placed within 3 blocks of each other. When [Key of Defense] is placed on defensive terrain, it maintains higher terrain coverage priority.