Heaven Defier Langrisser Mobile rating

PvE: S tier ยท Apex: Unrated

Role
Faction buffer / support
Release date
Feb 26, 2026
Form
Current base-form kit from the upstream roster data.
Rating source
CN wiki/LittleBaike via Langrisser Fandom
Fandom page
Not available yet

Why this tier

Heaven Defier is placed in S / T0 for PvE by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Source note: Large burst damage, lower-defense targeting, easy act-again triggers, good movement, and repeatable revive stacks give her elite PvE tempo. Key kit detail: Twilight's balance: ATK and DEF increase by (15, 20, 25, 30)%. At the start of battle, if the hero is a Demon, gain 1 stack of [Lightborne Power]: Normal attack range +1, combat damage multiplier increased by (0.2, 0.2, 0.3, 0.3). If the hero is a different class then unit is not affected by melee damage reduction and gains [Shadowborne Power]: Mobility +1 and HP recovery equal to (8, 10, 15, 15)% of damage dealt when actively attacking and entering combat. [Lightborne Power] and [Shadowborne Power] can accumulate up to 3 stacks and cannot be immuned or removed. After a normal attack hero gains 1 stack of [Lightborne Power]; after using a skill to attack gains 1 stack of [Shadowborne Power]; after the death of an enemy gains 1 stack of the Power they have less of (if the two are tied gains [Lightborne Power]) and the hero can act again if they have already performed an action (if enemy died not during an active attack by this hero, can only be triggered once per turn). Initially, the hero has the ability to avoid death from physical or magical damage once, instead restoring 20% of HP and losing all levels of [Lightborne Power] (for physical damage) or [Shadowborne Power] (for magical damage). When the corresponding Power reaches its maximum again the fatal blow resistance effect is restored.

Heaven Defier is not rated in the current Apex tier source. This usually means the hero is newer than the source, absent from that mode's list, or not considered relevant enough for a current placement.

Twilight's balance

ATK and DEF increase by (15, 20, 25, 30)%. At the start of battle, if the hero is a Demon, gain 1 stack of [Lightborne Power]: Normal attack range +1, combat damage multiplier increased by (0.2, 0.2, 0.3, 0.3). If the hero is a different class then unit is not affected by melee damage reduction and gains [Shadowborne Power]: Mobility +1 and HP recovery equal to (8, 10, 15, 15)% of damage dealt when actively attacking and entering combat. [Lightborne Power] and [Shadowborne Power] can accumulate up to 3 stacks and cannot be immuned or removed. After a normal attack hero gains 1 stack of [Lightborne Power]; after using a skill to attack gains 1 stack of [Shadowborne Power]; after the death of an enemy gains 1 stack of the Power they have less of (if the two are tied gains [Lightborne Power]) and the hero can act again if they have already performed an action (if enemy died not during an active attack by this hero, can only be triggered once per turn). Initially, the hero has the ability to avoid death from physical or magical damage once, instead restoring 20% of HP and losing all levels of [Lightborne Power] (for physical damage) or [Shadowborne Power] (for magical damage). When the corresponding Power reaches its maximum again the fatal blow resistance effect is restored.