Hoffman Langrisser Mobile rating
PvE: D tier ยท Apex: C tier
- Role
- Utility support
- Release date
- Feb 1, 2024
- Form
- Current base-form kit from the upstream roster data.
- Rating source
- CN wiki/LittleBaike via Langrisser Fandom
- Fandom page
- Hofmann
Why this tier
Hoffman is placed in D / T4 for PvE by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Key kit detail: Planned countershield: ATK and DEF increases by (15%, 20%, 25%, 30%). At the end of the action, can summon [Kingdom Shield] within a radius of 4 blocks (which inherits the hero type and the corresponding attributes (60%, 70%, 80%, 90%)); if there is already a [Kingdom Shield] summoned on the field, it can teleport it within 2 blocks around itself. ([Trigger Cooldown] requires an interval of (4, 3, 2, 2) rounds before it can be activated again). Kingdom Shield: Talent: unable to move, attack or move, cannot be healed, immune to all debuffing effects. Once the defense range is specified, the Kingdom Shield cannot be controlled and lasts for 3 rounds. [Formation Guard of Glory] (range: 7 blocks): [Active] Can designate a 3-line defense zone, and receive: โ[Command] ATK and INT of enemies within the defense radius will be reduced by 15%." Lasts 4 rounds and cannot be dispelled.
Hoffman is placed in C / T3 for Apex by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Key kit detail: Planned countershield: ATK and DEF increases by (15%, 20%, 25%, 30%). At the end of the action, can summon [Kingdom Shield] within a radius of 4 blocks (which inherits the hero type and the corresponding attributes (60%, 70%, 80%, 90%)); if there is already a [Kingdom Shield] summoned on the field, it can teleport it within 2 blocks around itself. ([Trigger Cooldown] requires an interval of (4, 3, 2, 2) rounds before it can be activated again). Kingdom Shield: Talent: unable to move, attack or move, cannot be healed, immune to all debuffing effects. Once the defense range is specified, the Kingdom Shield cannot be controlled and lasts for 3 rounds. [Formation Guard of Glory] (range: 7 blocks): [Active] Can designate a 3-line defense zone, and receive: โ[Command] ATK and INT of enemies within the defense radius will be reduced by 15%." Lasts 4 rounds and cannot be dispelled.
Planned countershield
ATK and DEF increases by (15%, 20%, 25%, 30%). At the end of the action, can summon [Kingdom Shield] within a radius of 4 blocks (which inherits the hero type and the corresponding attributes (60%, 70%, 80%, 90%)); if there is already a [Kingdom Shield] summoned on the field, it can teleport it within 2 blocks around itself. ([Trigger Cooldown] requires an interval of (4, 3, 2, 2) rounds before it can be activated again). Kingdom Shield: Talent: unable to move, attack or move, cannot be healed, immune to all debuffing effects. Once the defense range is specified, the Kingdom Shield cannot be controlled and lasts for 3 rounds. [Formation Guard of Glory] (range: 7 blocks): [Active] Can designate a 3-line defense zone, and receive: โ[Command] ATK and INT of enemies within the defense radius will be reduced by 15%." Lasts 4 rounds and cannot be dispelled.