Lila Langrisser Mobile rating

PvE: S tier ยท Apex: Unrated

Role
Control / debuff support
Release date
Unknown
Form
Current base-form kit from the upstream roster data.
Rating source
CN wiki/LittleBaike via Langrisser Fandom
Fandom page
Not available yet

Why this tier

Lila is placed in S / T0 for PvE by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Source note: Atelier collab unit with act-again patterns, skill uptime, repeated survival similar to Fury, good movement, and scaling through her experience mechanic. Key kit detail: Avenger: ATK increases by (10, 15, 20, 25)%. Unit is immune to melee damage reduction. At the start gain [Tactical Level 1]: increases damage dealt by 5%. Level 2 requires 1 experience point. Each subsequent level after 2 requires 1 additional experience point for each level (2, 3, 4 respectively). Maximum level is 5. Cannot be immune or dispelled. Whenever an ally's skill hits a target, Lila gains 1 experience point. Whenever the skill hits an enemy, she gains 2 experience points. For death of any enemy the level immediately increases by 1. When Lila has [Tactical Level 3] or higher her attacks ignore the Guard effect and using an attack skill reduces the cooldown of other attack skills by 2. When she has [Tactical Level 5], after an active attack and entering combat she can move 2 tiles after combat and attack again (the cooldown of this ability is (5, 4, 3, 3) turns).

Lila is not rated in the current Apex tier source. This usually means the hero is newer than the source, absent from that mode's list, or not considered relevant enough for a current placement.

Avenger

ATK increases by (10, 15, 20, 25)%. Unit is immune to melee damage reduction. At the start gain [Tactical Level 1]: increases damage dealt by 5%. Level 2 requires 1 experience point. Each subsequent level after 2 requires 1 additional experience point for each level (2, 3, 4 respectively). Maximum level is 5. Cannot be immune or dispelled. Whenever an ally's skill hits a target, Lila gains 1 experience point. Whenever the skill hits an enemy, she gains 2 experience points. For death of any enemy the level immediately increases by 1. When Lila has [Tactical Level 3] or higher her attacks ignore the Guard effect and using an attack skill reduces the cooldown of other attack skills by 2. When she has [Tactical Level 5], after an active attack and entering combat she can move 2 tiles after combat and attack again (the cooldown of this ability is (5, 4, 3, 3) turns).