Marie Rose Langrisser Mobile rating

PvE: A tier ยท Apex: A tier

Role
Physical damage dealer
Release date
May 8, 2025
Form
Current base-form kit from the upstream roster data.
Rating source
CN wiki/LittleBaike via Langrisser Fandom
Fandom page
Marie Rose

Why this tier

Marie Rose is placed in A / T1 for PvE by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Key kit detail: Systema: ATK and DEF increase by (10%, 15%, 20%, 25%). After using the skill to attack the enemy, [Displacement] will be applied to the enemy, knocking the target back 3 blocks. If there are other troops or inaccessible terrain in the way of the knockback, [Displacement] will be applied again, knocking the target back by the remaining knockback blocks. Each time [Displacement] is applied to a unit, it gains 1 layer of [Dance Preparation], which will be removed at the beginning of the round. At the end of the effect, 1 layer of [Dance Preparation] is consumed, the number of buff rounds is not reduced, and it can move an additional (2, 2, 3, 3) tiles and attack again. (If the effect has already been triggered this round, the amount of [Dance Preparation] spent will double each time it is triggered, and it can be triggered up to 5 times per round.)

Marie Rose is placed in A / T1 for Apex by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Key kit detail: Systema: ATK and DEF increase by (10%, 15%, 20%, 25%). After using the skill to attack the enemy, [Displacement] will be applied to the enemy, knocking the target back 3 blocks. If there are other troops or inaccessible terrain in the way of the knockback, [Displacement] will be applied again, knocking the target back by the remaining knockback blocks. Each time [Displacement] is applied to a unit, it gains 1 layer of [Dance Preparation], which will be removed at the beginning of the round. At the end of the effect, 1 layer of [Dance Preparation] is consumed, the number of buff rounds is not reduced, and it can move an additional (2, 2, 3, 3) tiles and attack again. (If the effect has already been triggered this round, the amount of [Dance Preparation] spent will double each time it is triggered, and it can be triggered up to 5 times per round.)

Systema

ATK and DEF increase by (10%, 15%, 20%, 25%). After using the skill to attack the enemy, [Displacement] will be applied to the enemy, knocking the target back 3 blocks. If there are other troops or inaccessible terrain in the way of the knockback, [Displacement] will be applied again, knocking the target back by the remaining knockback blocks. Each time [Displacement] is applied to a unit, it gains 1 layer of [Dance Preparation], which will be removed at the beginning of the round. At the end of the effect, 1 layer of [Dance Preparation] is consumed, the number of buff rounds is not reduced, and it can move an additional (2, 2, 3, 3) tiles and attack again. (If the effect has already been triggered this round, the amount of [Dance Preparation] spent will double each time it is triggered, and it can be triggered up to 5 times per round.)