Nornorin Langrisser Mobile rating
PvE: A tier ยท Apex: A tier
- Role
- Control / debuff support
- Release date
- Feb 13, 2025
- Form
- Current base-form kit from the upstream roster data.
- Rating source
- CN wiki/LittleBaike via Langrisser Fandom
- Fandom page
- Nornorin
Why this tier
Nornorin is placed in A / T1 for PvE by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Key kit detail: Tidal Blade: Damage dealt increases by (15%, 20%, 25%, 30%). At the end of the action, if in water, recover HP to yourself equal to (1, 1.5, 2, 2.5)x of ATK. If this healing exceeds Max HP, it can be converted into a [Shield] that cannot be dispelled. (up to 25% of Max HP) At the end of the action, can select any cell within 5 tiles around to activate [Wavecall]: Pushes enemies and the caster up to 3 tiles away in 3 straight lines for 2 cells, and causes the affected tiles to receive the effect of [High Tide] for 2 rounds: When you and the enemy are on such cells, the current terrain is considered as 'water'. If this skill successfully activates the effect of [Displacement], the number of buff rounds will not be reduced, and can attack again (cannot move). ([Trigger cooldown] requires a 4, 3, 3, 2 turn interval before it can be activated again.)
Nornorin is placed in A / T1 for Apex by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Key kit detail: Tidal Blade: Damage dealt increases by (15%, 20%, 25%, 30%). At the end of the action, if in water, recover HP to yourself equal to (1, 1.5, 2, 2.5)x of ATK. If this healing exceeds Max HP, it can be converted into a [Shield] that cannot be dispelled. (up to 25% of Max HP) At the end of the action, can select any cell within 5 tiles around to activate [Wavecall]: Pushes enemies and the caster up to 3 tiles away in 3 straight lines for 2 cells, and causes the affected tiles to receive the effect of [High Tide] for 2 rounds: When you and the enemy are on such cells, the current terrain is considered as 'water'. If this skill successfully activates the effect of [Displacement], the number of buff rounds will not be reduced, and can attack again (cannot move). ([Trigger cooldown] requires a 4, 3, 3, 2 turn interval before it can be activated again.)
Tidal Blade
Damage dealt increases by (15%, 20%, 25%, 30%). At the end of the action, if in water, recover HP to yourself equal to (1, 1.5, 2, 2.5)x of ATK. If this healing exceeds Max HP, it can be converted into a [Shield] that cannot be dispelled. (up to 25% of Max HP) At the end of the action, can select any cell within 5 tiles around to activate [Wavecall]: Pushes enemies and the caster up to 3 tiles away in 3 straight lines for 2 cells, and causes the affected tiles to receive the effect of [High Tide] for 2 rounds: When you and the enemy are on such cells, the current terrain is considered as 'water'. If this skill successfully activates the effect of [Displacement], the number of buff rounds will not be reduced, and can attack again (cannot move). ([Trigger cooldown] requires a 4, 3, 3, 2 turn interval before it can be activated again.)