Ryza Langrisser Mobile rating
PvE: S tier ยท Apex: Unrated
- Role
- Control / debuff support
- Release date
- Unknown
- Form
- Current base-form kit from the upstream roster data.
- Rating source
- CN wiki/LittleBaike via Langrisser Fandom
- Fandom page
- Not available yet
Why this tier
Ryza is placed in S / T0 for PvE by CN wiki/LittleBaike via Langrisser Fandom. This card is shown in its current base form from the upstream roster data. Source note: Atelier collab mage with reliable act-again, long range, strong single-target/AoE options, team support, and rare physical-damage access. Key kit detail: Alchemist: Damage dealt increases by (15, 20, 25, 30)%. When activating an additional action unit's range increases by (1, 1, 2, 2) for 1 turn. Cannot be immuned or dispelled. After using any offensive skill unit can attack again. Afterward, depending on the next skill's cooldown, obtain the 'cannot activate the additional action' effect with the corresponding number of rounds. At the start of combat, gains (1, 2, 3, 3) stacks of [CC]. Ryza gains 1 stack whenever any ally uses a skill and its effect ends. [CC]: When attacking with a skill, if the number of stacks is not less than the skill's cooldown, the corresponding number of stacks are consumed and ATK and INT are increased by 20%. This effect cannot be immobilized or removed.
Ryza is not rated in the current Apex tier source. This usually means the hero is newer than the source, absent from that mode's list, or not considered relevant enough for a current placement.
Alchemist
Damage dealt increases by (15, 20, 25, 30)%. When activating an additional action unit's range increases by (1, 1, 2, 2) for 1 turn. Cannot be immuned or dispelled. After using any offensive skill unit can attack again. Afterward, depending on the next skill's cooldown, obtain the 'cannot activate the additional action' effect with the corresponding number of rounds. At the start of combat, gains (1, 2, 3, 3) stacks of [CC]. Ryza gains 1 stack whenever any ally uses a skill and its effect ends. [CC]: When attacking with a skill, if the number of stacks is not less than the skill's cooldown, the corresponding number of stacks are consumed and ATK and INT are increased by 20%. This effect cannot be immobilized or removed.