Sallune Langrisser Mobile rating

PvE: B tier ยท Apex: Unrated

Role
Physical damage dealer
Release date
Sep 10, 2026
Form
Current base-form kit from the upstream roster data.
Rating source
LittleBaike June 2026 PvE ranking video
Fandom page
Not available yet

Why this tier

Sallune is placed in B / T2 for PvE by LittleBaike June 2026 PvE ranking video. This card is shown in its current base form from the upstream roster data. Source note: June 2026 LittleBaike ranking moves Sallune from T1/A to T2/B after Yin enters T1. Sallune remains a strong multi-action melee mage, but her conditions and melee-penalty mechanics make her difficult to use. Key kit detail: Eye of Truth: Damage dealt is increased by (15, 20, 25, 30)%. At the start of combat Sallune places [Weakness detection] on all enemies in a random direction. Enemies that don't have this effect gain it at the end of their turn. When Sallune actively attacks an enemy in the direction of [Weakness detection] all of his stats except HP are increased by 20% and the unit becomes immune to melee damage reduction. Afterward Sallune applies [Expose Weakness] for 2 turns (maximum stacks 4) and then changes direction. At the end of his turn Sallune can use [Rune Lock]: applies [Expose Weakness] to an enemy before they are attacked and take damage, lasting 1 turn. [Weakness detection] and [Expose Weakness] cannot be immunized or removed. After using [Expose Weakness] the unit can perform an additional action and gain a '+2 mobility and allow to pass through enemy units' buff for 1 turn. (This effect can only be activated once per turn. It requires a cooldown of (3, 2, 1, 1) turns before [Rune Lock] can be used again.)

Sallune is not rated in the current Apex tier source. This usually means the hero is newer than the source, absent from that mode's list, or not considered relevant enough for a current placement.

Eye of Truth

Damage dealt is increased by (15, 20, 25, 30)%. At the start of combat Sallune places [Weakness detection] on all enemies in a random direction. Enemies that don't have this effect gain it at the end of their turn. When Sallune actively attacks an enemy in the direction of [Weakness detection] all of his stats except HP are increased by 20% and the unit becomes immune to melee damage reduction. Afterward Sallune applies [Expose Weakness] for 2 turns (maximum stacks 4) and then changes direction. At the end of his turn Sallune can use [Rune Lock]: applies [Expose Weakness] to an enemy before they are attacked and take damage, lasting 1 turn. [Weakness detection] and [Expose Weakness] cannot be immunized or removed. After using [Expose Weakness] the unit can perform an additional action and gain a '+2 mobility and allow to pass through enemy units' buff for 1 turn. (This effect can only be activated once per turn. It requires a cooldown of (3, 2, 1, 1) turns before [Rune Lock] can be used again.)